Technical Game Designer

Project Highlights

Rogue Zombies
CoD zombies inspired wave shooter with a focus on procedural content, meta progression, and a variety of combat styles/builds
Movement FPS Prototype
First Person Shooter with in depth movement mechanics and great player feedback
2D Weapon Generator
Simple system for generating procedural weapons with unique stats and appearances
Explorer of Depths
Game jam project created in 3 days, features a variety of enemy types, an array of weapons, and many diffent levels and tasks

Skills

I consider myself a generalist when it comes to game design. I am proficient in a variety of disciplines associated with the game creation process, and can fill whatever role is required.

Engines
Unity
Unreal
Construct 3
Programming
C#
C++
HLSL
Unreal Blueprints
Art
Blender Modeling/Animating
Adobe 2D Programs
Adobe Substance Painter
Quixel Mixer
Miscellaneous
Trello
Github
Perforce

Interested? Feel free to send me a message!

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